[CF-Devel] Future development & version 1.0.
Mark Wedel
mwedel at scruz.net
Sat Dec 9 15:39:39 CST 2000
Peter Mardahl wrote:
>
> > The only remaining serious bug I know of is "that map bug": the one
>
> > where you come out of an exit and end up in the sea.
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>
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> I'll re-look at the enter_exit code - a rewrite may be in order in any case.
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>
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> But even that bug seems pretty rare.
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>
It's quite annoying though. It's the one thing we "really should fix".
>
I don't understand that area of code very well, unfortunately.
The harder part is knowing if this is really fixed. I recall that this isn't a
really reproducible bug, so play could go on a lot without really knowing if it
is fixed (unless there is a real obvious error in the code).
>
So 5M total for a complete server+maps+client distribution? And about 40M
>
of disk space uncompressed? You... realize, of course, how lightweight
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those demands are compared to a great many games? Or to Netscape?
Its lightweight if you have a home system or work system. I'm curious if you
are at a university what type of space they may give you now days.
>
>
I'll volunteer to put together RPMs of maps + clients + server:
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binary versions. I will need a client which will allow easy startup
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of the local server + metaserver support. I do not think making
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a binary version of the server would be difficult. I do not
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see why you think everyone would have to compile his or her own
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server. What is the difficulty with shipping server binaries?
No real difficulty. There are probably more dependancies than on the client.
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Certainly. What I was proposing was a greatly expanded application of
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random maps, such as a whole city with many buildings, all leading to
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deep random maps. I can also design random maps such that they lead to
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more random maps.
I'm not sure how deep I would want the random maps to get - and the problem
remains that if that is a common set of maps that lead to a place a whole bunch
of people want to go, the maps that lead there will tend not to get reset.
I do like the idea of unused houses leading to random maps.
>
Better than reasonable, it sounds great. Let's:
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1) finish up the Gods
I think Darth Bob said he would work on this. Note that the granting of
prayers and whatnot in god.c need to be re-examined for PR code.
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2) finish up PR things
Anything major here, or is it mostly twiddling of values?
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3) fiddle with the clients a bit to support the metaserver
I'll do that.
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4) and local-server-startup
A simple solution for this would just be a shell script that runs the server,
waits 20 seconds or something for it to finish loading, and then runs the
client.
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5) find and crush bugs
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6) tune balance and go to 0.99,
Those two just have to get fixed as they are identified.
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