[CF-Devel] Re: Sorry
Jan Echternach
echter at informatik.uni-rostock.de
Sun Dec 10 16:17:03 CST 2000
On Fri, Dec 08, 2000 at 11:38:47PM -0800, Mark Wedel wrote:
>
That is easy enough to change - should that also be changed for more than just
>
combat? I sort of think perhaps it should - I know a low level character lucky
>
enough to disarm a difficult trap can gets tons of experience.
There's a general limit for gaining experience: At most half a level
per add_exp() call. In my opinion, this is still too high. I think it
could be reduced to 1/5 or 1/10 of a level. But this alone doesn't
help against very high level monsters. A player would still get the
maximum experience gain independant of his own level. He would just
need to kill the monster 5 or 10 times instead of 2 times to advance
one level.
--
Jan
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