> > Also instead of all books, we could give the story to one of the priesty > > type people who are usually just inside the temple. If we make a trigger > > that you have to walk over that makes the priest ask the player to come > > and talk about the god etc etc. We could instead make the player have to > > find out about the god, more than just read it. [...] > > Yeah, stuff the priest with interactive info about the god. That's much > nicer > than just a book. For the complete newbies (maybe not able to communicate > with npcs properly) I would put a magic mouth at the temple-entrance. Sth > like: "This is the temple of Sorig, the diety of storm and lightning, > god of the skies." I'd rather read a book. Having to coax info out of a priest by repeating successive keywords seems like pure hoop-jumping to me. PeterM