So the new map patch seems to be triggering some OLD bugs in crossfire. I've looked at AV's code, and I do not believe he's done anything wrong. Here is MichToen's description of what happens: <MichToen> hi <MichToen> the new map patch seems to invoke some stranges to the game <MichToen> in the jones house for example you appear in the middle of the +house <MichToen> also player reports, that happens in shops too > heh > I tried that patch once and withdrew it > but the effects were worse <MichToen> it seems that the only effect... the general shop in scorn is +effected, the other not... This sort of weird behavior is partly why I did the Word of Recall into the Hall of Selection hack, except the problems I saw were more severe. I'd tried essentially the same thing AV has done: his side effects are much less severe than the ones I saw, however. So I challenge the crossfire developers: 1) WHY IS AV'S PATCH TRIGGERING THIS WEIRD BEHAVIOR? 2) WHAT CAUSES THE INTERMITTENT MAP BUG WE SEE? Regards, PeterM > I wanted to clean up the character creation process, > so I wrote a patch to change the initial map from "/city/city" > (scorn) to "/HallOfSelection", as it was originally intended. > Of course I also took care about updating the players death- > respawn position after walking through one of the player_changers > (-> class change). And I modified the HallOfSelection a bit. > This I have tested, and since it worked fine I put it on CVS. > > So far so good. What still bothers me a little is the fact > that Peter M. has tried to do the exact thing some time ago, > and he had to face very big troubles instantly (memory violation: > a map cut into half?!). > > Fortunately Peter's problems did not show up with my patch, but > there was still a little weirdness that I want to mention: > There was an old map-bug in "/city/kar/drink" - startx, starty > was missing although needed (must point to 1,1). > Don't ask me why but this bug did not cause bad effect before > my patch it seems. I fixed it now of course, and I hope it's > the only bug of it's kind. > > Still, if anyone can think of possible explanations for this and > that, please lemme know. > > > Andreas V. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel