> Bob Tanner wrote: > > > > Before I hit bugzilla, I am seeing this in the logfiles: > > > > BUG: SK_level(arch altar, name altar of detect magic (10 gp)): > level <= 0 > > BUG: SK_level(arch altar, name altar of detect curse (25 gp)): > level <= 0 > > > > This really a bug? > > I would say they are bugs, but not really serious bugs. > > Basically, the server code will complain anytime a spell is cast > by a 0 level > object. Those altars are casting the spell at 0 level. For > those particular > spells, it doesn't make a difference, as those two spells at > least don't have > any level variations. > > My guess for a fix would be to edit the maps those objects occur > on and change > the altars to have level 1. Also in answer to your CF editor mail following this: To fix and in first case to find and SHOW this kind of "side effects" should be part of the editor. Like Mark wants a key which shows the trigger connection between map object, there should be a "test map" key, which runs through a map and test these things. Like finding these possible altar bug, giving then a warning message, but also find unattached triggers, etc. These kind of rules can be easy implemented in some kind of script language. This isn't a big coding part, but much more than just a feature. It will cut off most of this kind of glitches and makes maps more understandable. I think this is a problem with the current editor, that he is not very "user friendly" in his interface and it is laking this kind of "self explaining" and features. Remember, that we are the people thats knows at most about CF. All other knows alot less. So, the editor should remember this and giving this people the help to understood CF and the map system. Its easy: If a guy needs to much CF interna to make maps and using the editor, he will perhaps start to go in code and mailing list to learn it (many will not) but in all cases, this time is lost for map making. And because this is a hobby for all of us, these people will not spend unlimited time in CF. Also, there is often a kind of "middle interesting time" in things like games. If this interest runs out, people will drop it. It should be a goal, to give this kind of people a map editor which they can use, and which collect a nice set of maps from them, before they leave CF. Ok, this is somekind of "to strategic" and perhaps it will not really work, but the other side works always: It the editor to complex or bad in interface, we will lake in maps. And for me i can say, that i find the work with the editor in this state not very comfortable. It don't gives me the wish to implement big set with it. MichToen