Michael T. wrote: > I never think about it, but i build now a new char and play a bit. > I changed to god Sorig and then i see that sorig is now pretty useless. > > Because the PR system, protection spells are now VERY important. > I think no one want play without them. Well, a sorig follower can't cast > a single protection spell. > I really love sorig. He was a nice strong god, without big advantages > and without big drawbacks. Because prot. spells are not so useful befor > PR, no one notice that they are denied. > > Remember his drawbacks he still has > - no enemy race This is not too much of a drawback... > - he don't uncurse! (major drawback for uncurse stat potions until you > max out) ...but that one is nasty. Sorig followers always need a second char to uncurse potions. A pain indeed, and no point (-> second char does the job). I think the effect is caused by denied turning? Maybe we should make all gods able to uncurse potions, independant from any denied spellpaths? > - he don't restore depletion. (i think so? or it is very hard?) Not sure. And not too important. > Also, some spells are denied or harder. Denied turning: no holy word. > So, Sorig is really not to powerful. His good powers are: > - good avatar > - good special spells in high levels (i think we can forget this as > good power until you lost them when you change gods. Its not the big > deal to change gods twice to collect spells). You're wrong on this one. Players loose all god-given spells on conversion. This has been done quite some time ago. However, diseases have been toned down and should not be the ultimate advantage anymore. > - elec prot/immun as power This still *is* Sorigs main advantage. Sorigs holy possession grants elec +95% (adding on equipment!). It's freakin hard to get elec res. 95% by equipment, and potions don't surpass 90%. Elec is not as important as fire/cold, but think of places like the lair of ancient blue dragons... > As you see, he is balanced in my opinion. Also, he is a perfect > alternative to mostrai for more experienced players. > > But with protection spell denied you can now forget him, he is really > not longer a alternative. > > So i prefer: > - make prot. spells not denied, make them perhaps harder to cast > (more grace) > > This will bring him to old game balance. Hm, hm... "old game balance"? - Sorig used to be unbalanced. =) However, I think setting sorig to "repelled protection" might be reasonable. The first day with PR, I switched to Mostrai - due to protection spells. And due to Mostrais blessing/holy possession (fire +30). So there is some truth in Michael's point. Generally about Gods: The new god intervention code is in cvs. The god's arches have been split up into different "property arches" like avatar, granted spells/items, etc. All prerequesites for gods re-balancing seem to be completed now. Andreas V.