[CF-Devel] Server Crash on random maps

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat Jan 1 02:34:20 CST 2000


Preston Crow wrote:
>
     
      Playing on Metalforge with the recent update, there are frequent
     
     >
     
      crashes.  It appears to happen when someone applies an exit in a random
     
     >
     
      map (to go to the next level).  This only happens perhaps 5% of the
     
     >
     
      time.
     
     
  I've fixed the bugs as they've shown up on metalforge.

  So far, most of them have been related to the event code (the one that wasn't 
was related to the dragon player code assuming that there would always be 
appropriate dragon force objects.  That shoudl be the case, but always better to 
not crash if possible).

  The event bugs would most often show up when a map is being loaded or saved, 
as that is when objects with events tied to them would be created.  For the most 
part, it was the same bug causing multiple crashes.

  Given metalforge hasn't crashed today, I'm thinking those bugs are fixed.

  For those that may have 'issues' with metalforge being the latest, and thus, 
not necessarily reliable code, I'd point out that the event stuff was checked in 
in June, and apparantly no one else found the bugs (granted, metalforge runs 
with debug malloc which will find uninitialized value errors much more quickly).

  But the reason metalforge tends to run latest is simply to find the bugs.



_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list