Hello, all, I'm guessing that by adding PNG support, we've implicitly removed any color palette restrictions for created images? While I can see the argument that some people may still run bitmap versions, I'd have more difficulty believing that people running CF in color would be restriced to 256 colors. The reason the color is significant is that the new 32x32 image size combined with unlimited color use would make creating images orders of magnitude easier for artists (like me :). That said, I've just uploaded several new png images to the incoming directory at ftp.ifi.uio.no. Hopefully, they will be useful, as I did ignore any existing palettes while creating them. After having gone looked over the converted archs, I also composed the list png_todo.txt of png files which are as of yet in the ugly scaled up form. In cases where I wasn't sure, I left the image name on the list. I agree with another poster that a number of the images would look good if simply taken from their original xpm form, and converted to png without scaling. *whew* Having done all of that, I figured it would only be right to bring up all of the comments and nitpicks I have. Anyways... ... The image for a non-destructable earthwall has somehow changed to a pillar, making it trivial to tell apart from the destructable ones. ... With the isometric scheme that the newly drawn tiles are using, it would make sense for a two-space creature (for instance, a unicorn), to change shape if it changes direction and starts walking downward. Just wondering whether the server code would know how to handle such events gracefully. :) ... Also regarding the isometric perspective - when an isometrically drawn monster shown facing south starts walking sideways, it looks slightly more awkward that if a flat iconic version of the monster starts walking sideways. I think it's something to consider ... redrawing monsters isometrically may imply needing to draw the monster facing in other directions as well. ... Please please please be sure to save the original xpms somewhere, even with better pngs available, and even if all of the xpms end up removed from the arch directories. There are a number of nice icons in that image set, and drawing well at 24x24 isn't easy. ... Has anyone tried going into a room full of kobolds, orcs, gnolls, ogres, madmen, and maybe zombies as well under the png image set? I haven't, myself, but I bring it up because I wonder how easily distinguishable the different monsters are. Individually, they're well drawn, although their color schemes are all so similar, that I think it's worth checking to make sure that they do indeed succeed in looking different. And that's about it for now. -j __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/