[CF List] Re: png images
Jonathan Taporg
taporg at yahoo.com
Sat Jul 8 18:34:19 CDT 2000
scott wrote:
>
CF is not a 3D imersion game where limited colors interfer with
>
the desired realism. It is an overhead map with objects on
squares.
>
Rings are almost as large as players and so on. The goal is not
>
realism, but recognition. The question is whether the player can
>
easily see and identify the item.
I think that given that recognition has already been completely
achieved, and that full color images can be easier to create and
can look better than 8 bit images (see my other mail for a link to an
image which provides a basis for comparison), the question is whether
full color support can be added without undue penalty.
I think that the nature of the penalty is somewhat less than
obvious. I don't believe that there's any programatical penalty
or image size penalty (most of the tiles would probably be saved
as 8 bit images anyways). I even believe that so long as the images
can be quantized by the client and still look reasonable (as I
mentioned in my other mail, I believe that it's currently possible
but not completely sure), the 256 color workstation audience would
not be sacrificed.
However, I think that if the graphics are made more salient, the
target audience may shift subtly, from players who enjoy roguelike
games and who find multiplayer and graphics a bonus, to players who
would otherwise be playing something like Diablo II, and who might
consider crossfire somewhat inferior.
-j
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