[CF-Devel] new savebed concept

Erik Gjertsen erik at subnett.no
Tue Nov 7 10:04:55 CST 2000


On Tue, 7 Nov 2000, Andreas Vogl wrote:

>
     
      In my opinion, the only reasonable way to go is have players wake up
     
     >
     
      on the last-applied "bed of reality" (= savebed). Hence, we would write
     
     >
     
      the
     
     >
     
      location of the current wake-up-position into the player struct
     
     >
     
      and -file. This can surely be done without breaking existing player files.
     
     
<znipp>

>
     
      The main advantages of this new savebed-concept would be:
     
     >
     
      - long jorneys on beautiful large, complex map-sets are possible
     
     >
     
      - no danger of accidental player-killing after wake up
     
     >
     
      - players could actually "feel at home" on places other than scorn
     
     >
     
      - CF would be a better game (hehe)
     
     
Excelent point. One of the things I've missed in CF, and in most MUDs for
that matter, is the ability to choose your home town. As you advance
levels, and you feel the need to search for greener pastures (aka nastier
monsters) there is really not much for you in Scorn (except perhaps your
appartment).

I think it would be great if you could chose your starting point
yourself; it would also be great with perm. appartments scattered
throughout the different maps. You see them on many maps, but they are
usually "closed".

Appart from being a practical thing, I think this also makes for some
extra depth to gameplay. I don't know how, but it might be possible to
make your town alegiance significant in some way.

Then again, I could be delerious from too much coffee... :)

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