[CF-Devel] new savebed concept

Michael Toennies mtx93 at tzi.de
Tue Nov 7 14:50:20 CST 2000


Only one statement:
Yes, yes and yes :)

Only one more suggestion:

There are in stone city buildings to buy.

The point is, that there are only a few big buildings.
Is a player buyed one (i do on a server) it is lost
forever when the player leave ( i do :).

The buildings are nice and cost a lot.

Now my idea is, to make "virtual" perm. appartments.

That mean, you start with a very small perm. appartment,
much smaller than you one you have now.

Then, you can "buy" you new appartments (buildings). They simply
get copied above your old apparment structure. The items in there must
get insert there too (on a bulk), well its always a nice thing to sort all
your stuff new :)

We can handle it in 2 ways. We can simply put in most citys per. appartment
points (which i dont like).
Or we can fake the real buildings, means you must go to the building and you
enter there a
teleporter like in the perm. appartment. I prefer this, because it looks
more "real".

You can do in this style a kind of "social" carrier, buy you in from low
city parts in the
royal center for example. Its stuff for nice new quest too.

MichToen

>
     
      -----Original Message-----
     
     >
     
      From: 
      
      crossfire-devel-admin at lists.real-time.com
      
      
     >
     
      [mailto:
      
      crossfire-devel-admin at lists.real-time.com
      
      ]On Behalf Of Erik
     
     >
     
      Gjertsen
     
     >
     
      Sent: Tuesday, November 07, 2000 5:05 PM
     
     >
     
      To: 
      
      crossfire-devel at lists.real-time.com
      
      
     >
     
      Subject: Re: [CF-Devel] new savebed concept
     
     >
     
     
     >
     
     
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      On Tue, 7 Nov 2000, Andreas Vogl wrote:
     
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      > In my opinion, the only reasonable way to go is have players wake up
     
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      > on the last-applied "bed of reality" (= savebed). Hence, we would write
     
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      > the
     
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      > location of the current wake-up-position into the player struct
     
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      > and -file. This can surely be done without breaking existing
     
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      player files.
     
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      <znipp>
     
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      > The main advantages of this new savebed-concept would be:
     
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      > - long jorneys on beautiful large, complex map-sets are possible
     
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      > - no danger of accidental player-killing after wake up
     
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      > - players could actually "feel at home" on places other than scorn
     
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      > - CF would be a better game (hehe)
     
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     >
     
      Excelent point. One of the things I've missed in CF, and in most MUDs for
     
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      that matter, is the ability to choose your home town. As you advance
     
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      levels, and you feel the need to search for greener pastures (aka nastier
     
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      monsters) there is really not much for you in Scorn (except perhaps your
     
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      appartment).
     
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      I think it would be great if you could chose your starting point
     
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      yourself; it would also be great with perm. appartments scattered
     
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      throughout the different maps. You see them on many maps, but they are
     
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      usually "closed".
     
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      Appart from being a practical thing, I think this also makes for some
     
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      extra depth to gameplay. I don't know how, but it might be possible to
     
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      make your town alegiance significant in some way.
     
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      Then again, I could be delerious from too much coffee... :)
     
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