[CF-Devel] Pr (especially Jan)
Jan Echternach
echter at informatik.uni-rostock.de
Wed Nov 15 08:04:01 CST 2000
On Thu, Nov 16, 2000 at 12:11:36AM +1100,
dnh at hawthorn.csse.monash.edu.au
wrote:
>
Firstly, caps in general are bad because it limits the expandability of
>
the game. Currently Issues have appeared due to caps at 30 on all stats,
Some limits are needed. Otherwise you're permanently making both players
and monsters stronger.
>
Secondly, there seem to be a big fear of goin above 75-80% resistance, I
I'm not sure what this has to do with my suggestion. The protection
values I suggested are abstract values that have no direct relation to
how much they actually protect. This relation is in a speperate
table. This table can contain a value of 75% for a protection value of
50, or a value of 90%. You can even change the values in the table
later if they turned out to be too low (or too high) without changing
any items.
--
Jan
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