On Thu, Nov 16, 2000 at 12:11:36AM +1100, dnh at hawthorn.csse.monash.edu.au wrote: > Firstly, caps in general are bad because it limits the expandability of > the game. Currently Issues have appeared due to caps at 30 on all stats, Some limits are needed. Otherwise you're permanently making both players and monsters stronger. > Secondly, there seem to be a big fear of goin above 75-80% resistance, I I'm not sure what this has to do with my suggestion. The protection values I suggested are abstract values that have no direct relation to how much they actually protect. This relation is in a speperate table. This table can contain a value of 75% for a protection value of 50, or a value of 90%. You can even change the values in the table later if they turned out to be too low (or too high) without changing any items. -- Jan