1) Sanctuary: a new class of spell, an "aura". It surrounds the player and hits each square around him with AT_COUNTERSPELL. This provides a good but not foolproof defense against cones, magic projectiles, and explosions. 2) Holy Rage: Basically the spell of haste, constitution, strength, dex, regeneration, armour, and improved weapon class all in one prayer. This will require some balancing. I'm considering restricting it so one rage in effect at a time: no additive rages. 3) Peace: Converts monsters into peaceful pushovers. When it does that it assigns experience points to the caster. Conversion success follows the same rule as deathstrike. Peace flows in a cone spell in front of the caster. 4) Forked lighting: Lightning will fork into daughter lightnings off at angles. The daughter forks may also fork. Damage is halved at every fork, or actually, dam= dam/2 +1; It's sort of like a narrow cone. 5) Flaming Aura: Another Aura spell, this one hits the area adjacent to the caster with AT_FIRE. 6) Spiderweb: A cone spell, leaves behind spider webs to slow monsters or players who walk into the web. PeterM