Hi Why not make it easier? No food dropping if you stand on a safe bed or you automatically fetch a food from it, like a message "you fetch a food from under the bed". There is no need to drop food when you stay on a safe bed in some in, also is not very real do starve 100 times in an inn on your bed. :) You don't fight in an inn, make the floor non magical, so the player can't cheat in an inn. So we can avoid login problems, also if you get a call, simply speak a word or recall and leave the computer, you know you are safe there. MichToen PS: Normally i don't like it to change things food dropping because you leave the "real factor" of a game, but also we must thing about to be "user friendly", and thats is it. > Peter Mardahl wrote: > > > Well, someone proposed no_magic. I agree. However, this doesn't > > address the issue of the guy who leaves his char logged in, and > > his char dies 100x from starvation before he comes back. > > Going back to a sort of old message: > > With the return to last savebed upon death patch, the one thing > I could perhaps > think would be something: > > If the character is about to die, and is standing on their > 'home' savebed, just > save them off and drop the connection to the client > (unfortunately, about to die > could be hard to determine, but perhaps an easier thing would be if the > character dies of starvation on their home savebed, give them 100 > food, save > them off, and drop the connection). > > The 100 food is sort of a bonus, but really not a big deal. I > mainly include > it so the character has enough time to go out and buy/find some > food before they > die again. Presuming that all savebeds are in towns were one can > find food, > that should be enough. > > When I say 100 food, I mean give them 100 food points to their > character, and > not actually any food items in their inventory. So you really > can't abuse it, > and if you are actually that desperate (getting 100 food points makes a > difference), you are probably in pretty poor shape anyways. >