Peter M. wrote: > > I think I looked at this before, and was not able to > > reproduce it. [...] > > I also have NOT noticed this. [...] Ignoring the bug was not exactly the kind of solution I had in mind... =P Here´s how to reproduce it (with current cvs-version): - make a new character - enter one of the perm. apartments (for the first time) - drop some gold to the ground and leave the map - re-enter the apartment: the gold is gone (because the unique map did not get created in the playerdir yet). I´ve already written a bugfix for that problem. It does the following: Every time a player leaves a unique map, there´s a check if that map already exists in the player-dir. If not, the unique map will be saved instantly after the player left. I´m not sure weither this is really the most efficient way to do it, but at least it works fine. I have attached the diff file (server/main) for my bugfix, so if someone got better ideas please tell me. Andreas V. -------------- next part -------------- A non-text attachment was scrubbed... Name: main.c.patch Type: application/octet-stream Size: 1275 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20001121/bb9ad28b/main.c.obj