On Wed 22.11.00 Chris L. wrote: > > I´ve already written a bugfix for that problem. It does > > the following: > > Every time a player leaves a unique map, there´s a check > > if that map already exists in the player-dir. If not, > > the unique map will be saved instantly after the player left. > > Ok, except just save the map if changed please. There is an old > cheat/do yourself in: 1) put items into your apartment, > 2) wait until the apartment gets saved, > 3) take items out of apartment, > 4) save your self, > 5) crash server. > 6) Items still in apartment and on your person. > 7) wash, rinse, repeat. > > I have benefited and been bitten by this, I'd really like > it to go away. NO. The problem that you describe has nothing to do with my bugfix. And it has nothing to do with perm. apartments either. You can do it on any map: Save, pass stuff to other character, save other character, crash server. There´s only one way to prevent it: We must whipe out point 5) - "crash server" that is the critical point. Once we got rid of every bloody way to crash the server we´re settled. And this goal is no longer unreachable far away. The last way to willingly crash the server (that I know of) is a buffer overflow when speaking a very long sentence with winclient. I bet this one is easy to fix, but I can´t debug under linux due to lack of winclient. I´d need the help of one of the admins of the online servers... Or maybe someone else knows how to fix it right away? All other obvious crash-bugs have been fixed in CVS as far as I know. Andreas V.