On Tue 21.11.00, Mark W. wrote: > > [...] the issue of the guy who leaves his char logged in, and > > his char dies 100x from starvation before he comes back. > > Going back to a sort of old message: > > With the return to last savebed upon death patch, the one thing > I could perhaps think would be something: > > If the character is about to die, and is standing on their > 'home' savebed, just save them off and drop the connection to > the client (unfortunately, about to die could be hard to determine, > but perhaps an easier thing would be if the character dies of > starvation on their home savebed, give them 100 food, save > them off, and drop the connection). Yeah, the latter is a formidable idea! And easy to code as well. > The 100 food is sort of a bonus, but really not a big deal. > I mainly include it so the character has enough time to go out > and buy/find some food before they die again. Presuming that all > savebeds are in towns were one can find food, that should be enough. > > When I say 100 food, I mean give them 100 food points to their > character, and not actually any food items in their inventory. > So you really can't abuse it, and if you are actually that desperate > (getting 100 food points makes a difference), you are probably in > pretty poor shape anyways. No way to abuse this. You can´t get more than 100 food, as soon as you leave the savebed you need sth to eat again. I think this is gonna be a cool feature so I´ll do it. If someone has any objections please state them now. =) Andreas V.