On Tue, Sep 12, 2000 at 01:48:39PM -0700, Peter Mardahl wrote: > 1) Immunity to cold: object in pupland. (winter mithril chain) It's in Lake Country, actually. 7) Immunity to poison: object in Lake Country (Venomtooth) > Temporary: > a) Immunity to electricity (Sorig prayer) > b) Immunity to cold (potion) > c) Immunity to fire (potion) > d) Immunity to electricity (potion) > e) Immunity to physical (potion) f) Immunity to magic (potion) Armour 99 could be fixed by limiting players' armour to 90. Single items already have this limit. > What d'yall say? (I'll do the changes if I get a consensus.) I agree that there should be no items granting permanent fire/cold/magic/physical immunities. If you change the items, please don't add too many stat bonuses. It should be difficult to raise any stat to 30, just like it should be difficult to become immune to an important attack type. -- Jan