[CF-Devel] Objects granting immunity are generally bad.
Pertti Karppinen (OH6KTR)
pjka at cc.jyu.fi
Wed Sep 13 01:20:13 CDT 2000
On Tue, Sep 12, 2000 at 01:32:33PM -0700, Peter Mardahl wrote:
>
> Calamity a misleading example? Why? I think it showed my point.
>
> I wouldn´t consider it a bug either. Let´s face it - that´s just the way
>
> the crossfire rules are defined for now.
>
> I do agree that it is overpowered though. Break it, cut it,
>
> tone it down - whatever, I´d support you.
>
>
Yeah, it's my map. I'll tone it down, make it a bit more reasonable.
>
I won't, however, make it unusable. The main purpose of that weapon
>
was to fulfil a quest. I also thought that having to destroy a nice
>
thing like that would be a bitter sacrifice to make for noble rank. :)
Hmm. I have been able to go through that map only once (the random
maps seem to crash server very often) and I got 2 calamitys that
time, so it was easy to give up one of them. So You may now
call me Prince of Scorn :-P
--
BSc. Pertti Karppinen <
pjka at iki.fi
> |'Bridge Players |
Systems Designer, University of Jyvaskyla, Finland | Do |
http://www.iki.fi/~pjka/
| Office : +358 14 260 2088 | It |
HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' |
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