[CF-Devel] Objects granting immunity are generally bad.

Pertti Karppinen (OH6KTR) pjka at cc.jyu.fi
Wed Sep 13 01:20:13 CDT 2000


On Tue, Sep 12, 2000 at 01:32:33PM -0700, Peter Mardahl wrote:
>
     
      > Calamity a misleading example? Why? I think it showed my point.
     
     >
     
      > I wouldn´t consider it a bug either. Let´s face it - that´s just the way
     
     >
     
      > the crossfire rules are defined for now.
     
     >
     
      > I do agree that it is overpowered though. Break it, cut it,
     
     >
     
      > tone it down - whatever, I´d support you.
     
     >
     
     
     >
     
      Yeah, it's my map.  I'll tone it down, make it a bit more reasonable.
     
     >
     
      I won't, however, make it unusable.  The main purpose of that weapon
     
     >
     
      was to fulfil a quest.  I also thought that having to destroy a nice
     
     >
     
      thing like that would be a bitter sacrifice to make for noble rank.  :)
     
     
Hmm. I have been able to go through that map only once (the random
maps seem to crash server very often) and I got 2 calamitys that
time, so it was easy to give up one of them. So You may now
call me Prince of Scorn :-P
-- 
BSc. Pertti Karppinen <
     
     pjka at iki.fi
     
     >                   |'Bridge Players |
Systems Designer, University of Jyvaskyla, Finland    |      Do        |
     
     http://www.iki.fi/~pjka/
     
      | Office  : +358 14 260 2088 |      It        |
HAM: OH6KTR QTH: KP22UF  | Cellular: +358 40 564 0786 | on the Table'  |

    
    


More information about the crossfire mailing list