[CF-Devel] Re: [CF-maps] Just some idle thoughts

H. S. Teoh hsteoh at quickfur.yi.org
Tue Apr 3 11:51:14 CDT 2001


On Tue, Apr 03, 2001 at 05:41:03PM +0200, Philipp Currlin wrote:
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      Hello
     
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      I'm currently working on a new mapset. Yeah, yet another one, but I've 
     
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      got some ideas in mind and don't know where else to put them.
     
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      These maps will also include one or maybe even more places for thieves. 
     
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      This means you will need all skills a thief could use and at the end you 
     
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      will also get an artifact which will be usefull as a thief.
     
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      I will try to make them in such a way that you have to use your head and 
     
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      won't get very far with brute force.
     
     [snip]

This reminds me -- somebody on metalforge (a semi-newbie) suggested that
we should have quests that reward exp for solving a puzzle or completing
the quest. For example, a quest might be to retrieve some stolen item, and
when the player gets the item (or safely reaches the map exit with the
item), he should get some exp for it.

Currently, the only recompense one may get for completing such quests is
either the exp gained in killing monsters (which may not be very
appropriate -- what if the player is weak but thinks of an ingenious way
to get the item without facing the nasty monsters?), or in treasure found
at the end of (or perhaps throughout) the quest. But we all know how
"valuable" treasure is -- not very much.

One way I thought of was to make a special object at the end of the quest
that rewards the player with, eg., mental exp or some suitable category,
for solving the quest. I don't think this would be too hard, would it?

Just my $0.02.


T

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