On Tue, Apr 03, 2001 at 05:41:03PM +0200, Philipp Currlin wrote: > Hello > > > I'm currently working on a new mapset. Yeah, yet another one, but I've > got some ideas in mind and don't know where else to put them. > These maps will also include one or maybe even more places for thieves. > This means you will need all skills a thief could use and at the end you > will also get an artifact which will be usefull as a thief. > I will try to make them in such a way that you have to use your head and > won't get very far with brute force. [snip] This reminds me -- somebody on metalforge (a semi-newbie) suggested that we should have quests that reward exp for solving a puzzle or completing the quest. For example, a quest might be to retrieve some stolen item, and when the player gets the item (or safely reaches the map exit with the item), he should get some exp for it. Currently, the only recompense one may get for completing such quests is either the exp gained in killing monsters (which may not be very appropriate -- what if the player is weak but thinks of an ingenious way to get the item without facing the nasty monsters?), or in treasure found at the end of (or perhaps throughout) the quest. But we all know how "valuable" treasure is -- not very much. One way I thought of was to make a special object at the end of the quest that rewards the player with, eg., mental exp or some suitable category, for solving the quest. I don't think this would be too hard, would it? Just my $0.02. T -- WINDOWS = Will Install Needless Data On Whole System -- CompuMan