> On Tue, Apr 03, 2001 at 05:41:03PM +0200, Philipp Currlin wrote: > > This reminds me -- somebody on metalforge (a semi-newbie) suggested that > we should have quests that reward exp for solving a puzzle or completing > the quest. For example, a quest might be to retrieve some stolen item, and > when the player gets the item (or safely reaches the map exit with the > item), he should get some exp for it. You're right, and this has been suggested before. If anyone wants to code this, I suggest an addition to the player changer, which is what adds a class to a player in the Hall of Selection. It should not be hard. PeterM