[CF-Devel] Re: [CF-maps] Just some idle thoughts
Peter Mardahl
peterm at alfven.EECS.Berkeley.EDU
Tue Apr 3 13:49:25 CDT 2001
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On Tue, Apr 03, 2001 at 05:41:03PM +0200, Philipp Currlin wrote:
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This reminds me -- somebody on metalforge (a semi-newbie) suggested that
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we should have quests that reward exp for solving a puzzle or completing
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the quest. For example, a quest might be to retrieve some stolen item, and
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when the player gets the item (or safely reaches the map exit with the
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item), he should get some exp for it.
You're right, and this has been suggested before.
If anyone wants to code this, I suggest an addition to the
player changer, which is what adds a class to a player in the
Hall of Selection.
It should not be hard.
PeterM
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