On Tue, Apr 03, 2001 at 11:49:25AM -0700, Peter Mardahl wrote: > > On Tue, Apr 03, 2001 at 05:41:03PM +0200, Philipp Currlin wrote: > > > > This reminds me -- somebody on metalforge (a semi-newbie) suggested that > > we should have quests that reward exp for solving a puzzle or completing > > the quest. For example, a quest might be to retrieve some stolen item, and > > when the player gets the item (or safely reaches the map exit with the > > item), he should get some exp for it. > > You're right, and this has been suggested before. > > If anyone wants to code this, I suggest an addition to the > player changer, which is what adds a class to a player in the > Hall of Selection. [snip] OK, I'll take a look at the code and see if I can figure something out. T -- "One disk to rule them all, One disk to find them. One disk to bring them all and in the darkness grind them. In the Land of Redmond where the shadows lie." -- The Silicon Valley Tarot