> > But what skill does the exp go to? I can see this as much a problem as not > giving out exp. If the player can control the category (through readied skil > l > or whatever), this may open up abuses. IF this is hard coded to go to specif > ic > categories, it proves mostly useless if the character isn't using that skill. > > I suppose you could give out the exp based on the current distribution in th > e > skill, so it goes mostly to what the player already has. No, it should go into something map-maker specified. Like thief-experience for solving a big puzzle or something, priest experience for completing a holy quest.... PeterM