[CF-Devel] Re: [CF-maps] Just some idle thoughts
dnh
dnh at hawthorn.csse.monash.edu.au
Wed Apr 4 03:35:54 CDT 2001
On Wed, 4 Apr 2001, Peter Mardahl wrote:
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> But what skill does the exp go to? I can see this as much a problem as not
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> giving out exp. If the player can control the category (through readied skil
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>l
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> or whatever), this may open up abuses. IF this is hard coded to go to specif
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>ic
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> categories, it proves mostly useless if the character isn't using that skill.
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> I suppose you could give out the exp based on the current distribution in th
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>e
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> skill, so it goes mostly to what the player already has.
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No, it should go into something map-maker specified.
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Like thief-experience for solving a big puzzle or something,
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priest experience for completing a holy quest....
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PeterM
Yeah that makes sense. Designated exp given for solving an entire mapset
from beginning to end would probably be a very good idea.
Also, Mark, when I was talking about theifs you said most of this type of
game (crossfire, rogue etc) are just hack and kill. The point I was
making, was that this particular player found the theif enjoyable because
it had skills other than that. It is for that reason that I was wondering
about how we might improve the crossfire experience, by making _such_
skills as theivery more powerful, or even more useful.
dnh
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