I've had two server crashes in the last week or so. One was with a pet monster when I went from the Scorn port to the Lake Country map. The other was upon entering a new random map (with no pets). Neither of these is easily recreated. So since I can't provide useful debugging information right now, I was wondering if there was a standard way of doing so? Could we have a script to run the server in a loop, only do it under gdb so that a crash produces a stack trace? Or maybe a script that upon a crash will run gdb in batch mode on the core file to produce the stack trace? We could even have it set up to email someone with the crash report automatically, provided someone wants to receive them. --PC