How about making death less painful for lower-level characters? Currently, I believe the standard death is a 20% experience loss and one point depletion of a random stat. How about making it phase in to that over the course of 20 levels? So, experience loss is the same percentage as your current level, with a maximum of 20%. (Whether this is your overall level or your level in that skill is up for debate.) Stat point depletion should be only a 5% chance at first level, increasing to 100% at level 20. How does that sound? --PC