[CF-Devel] post V1.0
Preston Crow
crow at bear.cs.dartmouth.edu
Mon Apr 9 10:44:38 CDT 2001
How about making death less painful for lower-level characters?
Currently, I believe the standard death is a 20% experience loss and one
point depletion of a random stat.
How about making it phase in to that over the course of 20 levels?
So, experience loss is the same percentage as your current level, with a
maximum of 20%. (Whether this is your overall level or your level in that
skill is up for debate.)
Stat point depletion should be only a 5% chance at first level, increasing
to 100% at level 20.
How does that sound?
--PC
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