[CF-Devel] Further bugs with regen rates.
dnh
dnh at hawthorn.csse.monash.edu.au
Tue Apr 10 00:39:39 CDT 2001
Could not this strange bug peterm has been experiencing then be the same
code? I remember awhile ago, there was a 50% chance of the talisman or
holy symbol being applyed before the skill, until Mark made it always
apply talismans first. I suddenly get the suspicion that this same effect
is working on peterm's Torquemada character.
dnh
On Mon, 9 Apr 2001, Mark Wedel wrote:
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dnh wrote:
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>
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> Another bug has just been noticed and proven (by me this time). If you
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> pray over an altar (or indeed if you pray anywhere) your hp regen rate is
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> increased. The proof of this is that when you pray, your food goes down at
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> an increased rate. I believe somehow praying is affecting more than just
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> grace regen. On the same point, praying also seems to speed up sp regen
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> although I don't have proof of that.
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>
There is code intentionally to do this. Whether it should may be there is a
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different question.
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When you pray, (not just over altars), and you are not at max grace, it makes
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an extra call to do_some_living. This is the function for regaining hp and sp
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(as well as food consumption). Is this a big bug, or a nice feature? I note
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meditate basically does the same thing, so if your grace was below half max, it
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would speed up your grace also.
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I have a feeling that the calls to do_some_living are in fact in error - but
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removing them would reduce the speed of the grace (praying and sp/hp
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(meditation) regen that those skills currently do. the drop may not be big
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enough to worry about.
>
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