[CF-Devel] reduction of data when casting spells

Philipp Currlin Philipp.Currlin at t-online.de
Fri Apr 13 06:21:21 CDT 2001


Peter Mardahl wrote:

>
     
      Er, if this is *exactly* what you asked me to do, then I misunderstood you.
     
     >
     
      What he's talking about is not SENDING everything to the client.
     
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     >
     
      What I thought we discussed was merging, on the server, the various
     
     >
     
      spells.
     
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     >
     
      PeterM
     
     
What I meant was merging all the spells of one type, so if you get hit 
by cold cold fear cold fear poison you only see cold fear poison.
It would still be slow when standing on a pile with lots of stuff but 
then it usually isn't as dangerous as when fighting certain monsters. 
And the more spells a monsters casts the more dangerous that monster 
usually is, but then the connection is also slower so it gets yet more 
dangerous than the monster itself is.
I don't really mind when it's a bit slower while I'm identifying 
everything I found but I do mind if I get killed because I wasn't able 
to heal myself when I hit the key. I died fairly often that way because 
I hit restoration but it took more than 5 seconds till my spell got 
applied. Sometimes too late because I was already standing on my bed in 
Scorn with a lot of levels less.
That is really annoying for me and also for lots of others that's why 
I've been asking if it was possible to reduce the amount of data in that 
way.


Phil


    
    


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