Ok once again I have been mucking around with some god stats. Firstly Gorokh is getting the chop abit. AV pointed out there was a lack of negatives, I agree. philc and I decided upon this: -2 hp regen (1 less than it was) -1 sp regen (1 less than it was) -5 cold (just to slow down a high level gorokh player alittle) next mostrai resist_fire 20 (was 30) Lythander attacktype 2080 (slow and confuse) Confuse is a really useless attacktype on a weapon, it makes the opponent almost impossible to predict. Slow is useful, but confuse should make combat still abit tricky for the trickster. the resistances are just messed, -40 acid is stupid, and -40 poison is mean. resist_acid -15 (one cloak of acid resist and your items don't get destroyed, this seems alittle more reasonable). resist_poison -30 (not much less, but at least you can get to 0 with one low level item). Currently I will leave denied explosions, this of course denies one of the most useful spells in the game. the sp + might make up for it so I wont change this. This leaves only the more dreaded gods. I shall talk about these in a seperate email =). dnh