[CF-Devel] new wall faces for png
Mark Wedel
mwedel at scruz.net
Sat Feb 10 17:00:23 CST 2001
I don't have nay big problems with it. It will mean the server will consume a
little more memory, and the client will take a little more bandwidth (as the
image data needs to be sent to them).
A while back, I believe Bt had suggested making curves for other terrain types
(forests, plains, etc) so things wouldn't be so blocky. I can't remember why I
said it was a bad idea at the time - probably for the same reasons as above, but
computers and bandwidth have changed quite a bit since that time. If someone
wants to revisit that idea, it seems fine to me.
Andreas Vogl wrote:
>
>
I noticed on many maps that walls are used "incorrectly"
>
in regard of perspective. That doesn't matter for xpms because
>
they are so small that perspective is hardly noticed. But for
>
the larger pngs it looks really ugly.
>
>
So I've created some totally new kinds of wall faces.
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As an "example", I changed the zoo in scorn and the HallOfSelection
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to take advantage of these new images. I made snapshots so
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you can see the difference "before - afterwards":
>
<
http://mids.student.utwente.nl/~avogl/zoo/
>
>
>
Right now the new pics are simply invisible in xpm mode, but I
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think they could be drawn in xpm pretty much alike.
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I'd like to change more maps to take advantage of this new "look".
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So, tell me what you think about it. Is it okay to do so?
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Does anyone have objections?
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>
Andreas V.
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