[CF-Devel] RE: rogue like games gfx
Michael Toennies
michael.toennies at nord-com.net
Sat Feb 10 18:54:16 CST 2001
>
-----Original Message-----
>
From: Mårten Woxberg [mailto:
maxmc at telia.com
]
>
Sent: Saturday, February 10, 2001 11:20 PM
>
To: Michael Toennies
>
Subject: Re: rogue like games gfx
>
>
>
>
>We have one problem: After changing the gfx tiles from 24x24x16 xpm tiles
>
>to 32x32 true color png files, we lake in good gfx. Because we have some
>
>powerful animation system also for multi tile monsters, we can
>
also put in
>
>animated monsters/gfx of any size.
>
>
I've downloaded the DX client and ran around everywhere to see what
>
kind of tiles there is..
>
I've made some small updates but It's going to take a while..
>
even if Im only replacing images with what I allready have..
>
>
Although I have a problem... which colors are transparent
>
and which do something else..
>
Im using Paintshop pro currently and it's not that nice to
>
the palette.. I'll try Gimp for windows tonight..
>
>
I hope the naming convension is the same on all servers..
>
eg. I can replace the pictures in my cache with my pictures
>
and keep the name?
>
>
I'll upload a zip this week to my site, with the updated graphics..
>
it won't be more than 20 tiles or so.. but it's a start..
>
>
>
/Mårten
>
http://come.to/trgp
The Roguelike Graphics Page (Maintainer)
>
http://jihad.leminator.org
Jihad Roguelike (Tile Artist)
>
>
>
More information about the crossfire
mailing list