> I wonder if it may be more interesting to give some of the classes/races > special abilities at certain times (for example, AD&D gives the monk basicall > some special ability every level). Perhaps have a monk training center, and > the monk goes there and trains (and is appropriate level), he basically gets > some bonus, like extra strength or speed or damage (he has learned the > 'quivering palm' technique and does more damage or has an additional attackty > now). This would be a lot like what you currently get praying over altars, b > instead be class specific. In the past, I've argued against "guilds", because I didn't want the code so intertwined with the mapset: i.e., you have to have the monk guild map present in the set or monks won't be fully implemented. However, I like this idea better than special-case code in the server itself. We can enhance the "player changer" to grant slightly better monk-skills every level by operating on a hypothetical monk's player force. We could similarly have a "molting center" for the Quetzalcoatl, and a "rekindler" for the fireborn. Perhaps these places could ask questions or set quests for access to the upgrades. I'm not willing to do the maps, but I'll hack the new abilities into the player changer. PeterM