[CF-Devel] talisman & holy symbol

Peter Mardahl peterm at tesla.EECS.Berkeley.EDU
Thu Jan 18 10:30:46 CST 2001


I agree with MT below:

1)  Auto-apply any holy symbol or talisman or lockpick, even if you have
    the skill.
2)  The player should stuck any unwanted holy symbols/talismans in
    a pack.

PeterM


>
     
      Make it not so complicate.
     
     >
     
      Just apply the first talisman/symbol in your inventory you find.
     
     >
     
      If the player has different he must put it in a bag.
     
     >
     
      (if he doesn't have a bag he has a problem, but then he has both in hand or
     
     >
     
      so, so we should not care).
     
     >
     
     
     >
     
      The point is a different one:
     
     >
     
     
     >
     
      Its now a feature when you don't have the priest/wiz skill.
     
     >
     
      And a malus when you have the skill.
     
     >
     
     
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      Look for the holy symbol of the firegod, giving pow/wis +2.
     
     >
     
     
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      Without "auto apply when skill is set on" i start all times a char without
     
     >
     
      priest
     
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      skill and i avoid all times to learn the skill. He will auto apply nicely
     
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      the symbol.
     
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      With skill, you can't do it right in action, you don't have the time.
     
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      But the guy without skill will get with every priest action automatically
     
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      the bonus.
     
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      Thats somewhat stupid. To have the wiz/priest skills will now be a malus.
     
     >
     
      (and getting every priest action a +wies/pow+2 bonus IS a big bonus).
     
     >
     
     
     >
     
      To avoid this we should simply turn on the auto apply also when the char has
     
     >
     
      not
     
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      the skill. This will not hurt him.
     
     >
     
     
     >
     
      And if the guy is not intelligent enough to drop a bad talisman/symbol who
     
     >
     
      denied his
     
     >
     
      best spells or putting it in a bag, well, let him die. ;)
     
     >
     
     
     >
     
     
     >
     
     
     >
     
      > >
     
     >
     
      > > Hm, if you have the skills you will not apply the talisman or the holy
     
     >
     
      > > symbol
     
     >
     
      > > in your backpack.
     
     >
     
      > >
     
     >
     
      > > Was this not fixed some times ago? How its appear again?
     
     >
     
      > > Or was i wrong? I just wonder.
     
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      >
     
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      >  It was changed a little while ago so that it will not apply a
     
     >
     
      > talisman/holy
     
     >
     
      > symbol if you have the skill to cast the spells without it.  I
     
     >
     
      > think this is
     
     >
     
      > probably the right behaviour IMO.
     
     >
     
      >
     
     >
     
      > >
     
     >
     
      > > Well, in any cases a char should be apply his symbol/talisman also
     
     >
     
      > > when he has the skill. Because this is the way he can use special
     
     >
     
      > > items like holy symbol of fire god for example.
     
     >
     
      >
     
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      >  The problem is that their are talismans out there that
     
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      > repel/deny spellpaths,
     
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      > and you certainly don't want to use the talisman if it makes your
     
     >
     
      > spell casting
     
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      > worse.
     
     >
     
      >
     
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      >  However, at the time we are checking for skills/talismans is before we do
     
     >
     
      > really any of the spellcasting code, so we really don't know if
     
     >
     
      > the talisman
     
     >
     
      > will help/hurt the casting of the spell.
     
     >
     
      >
     
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      >  To make this work perfectly, code would be added that finds the
     
     >
     
      > spellpath of
     
     >
     
      > the desired spell (and makes sure the character knows the spell),
     
     >
     
      > then go and
     
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      > check the inventory for the best casting aid for that spell
     
     >
     
      > (attuned, then no
     
     >
     
      > plus/minus, then repelled, then denied), and then go and cast the spell.
     
     >
     
      >
     
     >
     
      >  It might be a matter of playing preferance if the server should
     
     >
     
      > do all of that
     
     >
     
      > for you.  After all, the player should play the game.
     
     >
     
      >
     
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      >  It could be equally handy to have the server do many actions at
     
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      > certain points
     
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      > (spell points = 0, drink that magic power potion or apply that
     
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      > crystal.  hp <
     
     >
     
      > 10?  drink that healing potion/cast a healing spell, etc).  This would be
     
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      > convenient and make the game easier to play, but would probably prove less
     
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      > interesting.
     
     >
     
      >
     
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      >  It could be argued that having the server eat food for you if
     
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      > food == 0 should
     
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      > probably be removed.  Player should take responsibility for
     
     >
     
      > eating on their
     
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      > own.  Plus, auto eat sometimes eats poision, which may be less
     
     >
     
      > desirable than
     
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      > losing the hp from starving.
     
     >
     
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