I agree with MT below: 1) Auto-apply any holy symbol or talisman or lockpick, even if you have the skill. 2) The player should stuck any unwanted holy symbols/talismans in a pack. PeterM > Make it not so complicate. > Just apply the first talisman/symbol in your inventory you find. > If the player has different he must put it in a bag. > (if he doesn't have a bag he has a problem, but then he has both in hand or > so, so we should not care). > > The point is a different one: > > Its now a feature when you don't have the priest/wiz skill. > And a malus when you have the skill. > > Look for the holy symbol of the firegod, giving pow/wis +2. > > Without "auto apply when skill is set on" i start all times a char without > priest > skill and i avoid all times to learn the skill. He will auto apply nicely > the symbol. > > With skill, you can't do it right in action, you don't have the time. > But the guy without skill will get with every priest action automatically > the bonus. > > Thats somewhat stupid. To have the wiz/priest skills will now be a malus. > (and getting every priest action a +wies/pow+2 bonus IS a big bonus). > > To avoid this we should simply turn on the auto apply also when the char has > not > the skill. This will not hurt him. > > And if the guy is not intelligent enough to drop a bad talisman/symbol who > denied his > best spells or putting it in a bag, well, let him die. ;) > > > > > > > > > Hm, if you have the skills you will not apply the talisman or the holy > > > symbol > > > in your backpack. > > > > > > Was this not fixed some times ago? How its appear again? > > > Or was i wrong? I just wonder. > > > > It was changed a little while ago so that it will not apply a > > talisman/holy > > symbol if you have the skill to cast the spells without it. I > > think this is > > probably the right behaviour IMO. > > > > > > > > Well, in any cases a char should be apply his symbol/talisman also > > > when he has the skill. Because this is the way he can use special > > > items like holy symbol of fire god for example. > > > > The problem is that their are talismans out there that > > repel/deny spellpaths, > > and you certainly don't want to use the talisman if it makes your > > spell casting > > worse. > > > > However, at the time we are checking for skills/talismans is before we do > > really any of the spellcasting code, so we really don't know if > > the talisman > > will help/hurt the casting of the spell. > > > > To make this work perfectly, code would be added that finds the > > spellpath of > > the desired spell (and makes sure the character knows the spell), > > then go and > > check the inventory for the best casting aid for that spell > > (attuned, then no > > plus/minus, then repelled, then denied), and then go and cast the spell. > > > > It might be a matter of playing preferance if the server should > > do all of that > > for you. After all, the player should play the game. > > > > It could be equally handy to have the server do many actions at > > certain points > > (spell points = 0, drink that magic power potion or apply that > > crystal. hp < > > 10? drink that healing potion/cast a healing spell, etc). This would be > > convenient and make the game easier to play, but would probably prove less > > interesting. > > > > It could be argued that having the server eat food for you if > > food == 0 should > > probably be removed. Player should take responsibility for > > eating on their > > own. Plus, auto eat sometimes eats poision, which may be less > > desirable than > > losing the hp from starving. > > _______________________________________________ > > crossfire-devel mailing list > > crossfire-devel at lists.real-time.com > > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel