[CF-Devel] talisman & holy symbol

dnh dnh at hawthorn.csse.monash.edu.au
Thu Jan 18 17:23:56 CST 2001


I agree with Peterm on both points

dnh

 
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      I agree with MT below:
     
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      1)  Auto-apply any holy symbol or talisman or lockpick, even if you have
     
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          the skill.
     
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      2)  The player should stuck any unwanted holy symbols/talismans in
     
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          a pack.
     
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      PeterM
     
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      > Make it not so complicate.
     
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      > Just apply the first talisman/symbol in your inventory you find.
     
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      > If the player has different he must put it in a bag.
     
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      > (if he doesn't have a bag he has a problem, but then he has both in hand or
     
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      > so, so we should not care).
     
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      > The point is a different one:
     
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      > 
     
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      > Its now a feature when you don't have the priest/wiz skill.
     
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      > And a malus when you have the skill.
     
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      > 
     
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      > Look for the holy symbol of the firegod, giving pow/wis +2.
     
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      > Without "auto apply when skill is set on" i start all times a char without
     
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      > priest
     
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      > skill and i avoid all times to learn the skill. He will auto apply nicely
     
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      > the symbol.
     
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      > With skill, you can't do it right in action, you don't have the time.
     
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      > But the guy without skill will get with every priest action automatically
     
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      > the bonus.
     
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      > 
     
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      > Thats somewhat stupid. To have the wiz/priest skills will now be a malus.
     
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      > (and getting every priest action a +wies/pow+2 bonus IS a big bonus).
     
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      > 
     
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      > To avoid this we should simply turn on the auto apply also when the char has
     
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      > not
     
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      > the skill. This will not hurt him.
     
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      > And if the guy is not intelligent enough to drop a bad talisman/symbol who
     
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      > denied his
     
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      > best spells or putting it in a bag, well, let him die. ;)
     
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      > > >
     
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      > > > Hm, if you have the skills you will not apply the talisman or the holy
     
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      > > > symbol
     
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      > > > in your backpack.
     
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      > > >
     
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      > > > Was this not fixed some times ago? How its appear again?
     
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      > > > Or was i wrong? I just wonder.
     
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      > >
     
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      > >  It was changed a little while ago so that it will not apply a
     
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      > > talisman/holy
     
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      > > symbol if you have the skill to cast the spells without it.  I
     
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      > > think this is
     
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      > > probably the right behaviour IMO.
     
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      > >
     
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      > > >
     
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      > > > Well, in any cases a char should be apply his symbol/talisman also
     
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      > > > when he has the skill. Because this is the way he can use special
     
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      > > > items like holy symbol of fire god for example.
     
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      > >
     
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      > >  The problem is that their are talismans out there that
     
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      > > repel/deny spellpaths,
     
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      > > and you certainly don't want to use the talisman if it makes your
     
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      > > spell casting
     
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      > > worse.
     
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      > >
     
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      > >  However, at the time we are checking for skills/talismans is before we do
     
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      > > really any of the spellcasting code, so we really don't know if
     
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      > > the talisman
     
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      > > will help/hurt the casting of the spell.
     
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      > >
     
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      > >  To make this work perfectly, code would be added that finds the
     
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      > > spellpath of
     
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      > > the desired spell (and makes sure the character knows the spell),
     
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      > > then go and
     
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      > > check the inventory for the best casting aid for that spell
     
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      > > (attuned, then no
     
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      > > plus/minus, then repelled, then denied), and then go and cast the spell.
     
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      > >
     
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      > >  It might be a matter of playing preferance if the server should
     
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      > > do all of that
     
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      > > for you.  After all, the player should play the game.
     
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      > >
     
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      > >  It could be equally handy to have the server do many actions at
     
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      > > certain points
     
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      > > (spell points = 0, drink that magic power potion or apply that
     
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      > > crystal.  hp <
     
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      > > 10?  drink that healing potion/cast a healing spell, etc).  This would be
     
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      > > convenient and make the game easier to play, but would probably prove less
     
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      > > interesting.
     
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      > >
     
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      > >  It could be argued that having the server eat food for you if
     
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      > > food == 0 should
     
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      > > probably be removed.  Player should take responsibility for
     
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      > > eating on their
     
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      > > own.  Plus, auto eat sometimes eats poision, which may be less
     
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      > > desirable than
     
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      > > losing the hp from starving.
     
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      > > _______________________________________________
     
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