[CF-Devel] talisman & holy symbol
dnh
dnh at hawthorn.csse.monash.edu.au
Thu Jan 18 17:23:56 CST 2001
I agree with Peterm on both points
dnh
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I agree with MT below:
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1) Auto-apply any holy symbol or talisman or lockpick, even if you have
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the skill.
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2) The player should stuck any unwanted holy symbols/talismans in
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a pack.
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>
PeterM
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> Make it not so complicate.
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> Just apply the first talisman/symbol in your inventory you find.
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> If the player has different he must put it in a bag.
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> (if he doesn't have a bag he has a problem, but then he has both in hand or
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> so, so we should not care).
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>
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> The point is a different one:
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>
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> Its now a feature when you don't have the priest/wiz skill.
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> And a malus when you have the skill.
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>
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> Look for the holy symbol of the firegod, giving pow/wis +2.
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>
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> Without "auto apply when skill is set on" i start all times a char without
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> priest
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> skill and i avoid all times to learn the skill. He will auto apply nicely
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> the symbol.
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>
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> With skill, you can't do it right in action, you don't have the time.
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> But the guy without skill will get with every priest action automatically
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> the bonus.
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> Thats somewhat stupid. To have the wiz/priest skills will now be a malus.
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> (and getting every priest action a +wies/pow+2 bonus IS a big bonus).
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>
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> To avoid this we should simply turn on the auto apply also when the char has
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> not
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> the skill. This will not hurt him.
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>
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> And if the guy is not intelligent enough to drop a bad talisman/symbol who
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> denied his
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> best spells or putting it in a bag, well, let him die. ;)
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>
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> > >
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> > > Hm, if you have the skills you will not apply the talisman or the holy
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> > > symbol
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> > > in your backpack.
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> > >
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> > > Was this not fixed some times ago? How its appear again?
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> > > Or was i wrong? I just wonder.
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> >
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> > It was changed a little while ago so that it will not apply a
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> > talisman/holy
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> > symbol if you have the skill to cast the spells without it. I
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> > think this is
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> > probably the right behaviour IMO.
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> >
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> > >
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> > > Well, in any cases a char should be apply his symbol/talisman also
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> > > when he has the skill. Because this is the way he can use special
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> > > items like holy symbol of fire god for example.
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> >
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> > The problem is that their are talismans out there that
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> > repel/deny spellpaths,
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> > and you certainly don't want to use the talisman if it makes your
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> > spell casting
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> > worse.
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> >
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> > However, at the time we are checking for skills/talismans is before we do
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> > really any of the spellcasting code, so we really don't know if
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> > the talisman
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> > will help/hurt the casting of the spell.
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> >
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> > To make this work perfectly, code would be added that finds the
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> > spellpath of
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> > the desired spell (and makes sure the character knows the spell),
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> > then go and
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> > check the inventory for the best casting aid for that spell
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> > (attuned, then no
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> > plus/minus, then repelled, then denied), and then go and cast the spell.
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> >
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> > It might be a matter of playing preferance if the server should
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> > do all of that
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> > for you. After all, the player should play the game.
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> >
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> > It could be equally handy to have the server do many actions at
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> > certain points
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> > (spell points = 0, drink that magic power potion or apply that
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> > crystal. hp <
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> > 10? drink that healing potion/cast a healing spell, etc). This would be
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> > convenient and make the game easier to play, but would probably prove less
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> > interesting.
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> >
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> > It could be argued that having the server eat food for you if
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> > food == 0 should
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> > probably be removed. Player should take responsibility for
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> > eating on their
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> > own. Plus, auto eat sometimes eats poision, which may be less
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> > desirable than
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> > losing the hp from starving.
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> > _______________________________________________
>
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> >
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> >
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>
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