Peter Mardahl wrote: > > I agree with MT below: > > 1) Auto-apply any holy symbol or talisman or lockpick, even if you have > the skill. > 2) The player should stuck any unwanted holy symbols/talismans in > a pack. Someone want to update the FAQ on this then? The reason I originally fixed it was because a character had two talisman, one denying cold spells. He would log in, attempt to cast a spell, and be denied, log out, log back in, and could now cast that spell. That is pretty non intuitive, but the reason behind it is that whenever you go through a save/load cycle, your inventory is reversed (this is due to efficiencies in the linked list - easier to save starting at the front of the linked list and going backwards, and at same point, when loading, it is more efficient to put now items at the start of the list) Note as you pick stuff up, this will also go at the start of the list, so if you have auto pickup applied and pick up a talisman that denies you something, you may now discover that you can't cast spells until you find that talisman in your inventory and dispose of it. It may have just been before that it used the first matching skill (whether real object or skill object), so it was switching between a talisman and the native skill. I'm just a little concerned that having the game auto choose skill objects is going to create confusion for new players as it did for the case described above. To be honest, I don't really like how skill objects (lockpicks, talismans, etc) are currently handled, as you can't apply them all the time. I would almost rather they stay applied (only one of each type at at time of course), and then when you use a skill, it finds the applied skill object. Maybe this is the way it should be, but I started a paladin character (that gets a holy symbol). Now he only gets the special resistance from his god when that holy symbol is applied, which basically means when hes casting a spell. In his case, I think it might be better for him to have the native skill as then he would always get that benefit.