On Thu, Jan 18, 2001 at 11:58:29PM -0800, Mark Wedel wrote: > Also, there is some side effect, as when you first log on, apaprantly the > karate skill is not active, so the damage it reports is non skilled damage (at I don't think this can be improved any more. A player can only expect that the skill damage is displayed when the skill is selected. > Note the change above applies to all damage skills (karate, clawing, flame > touch, and punching). There's also jumping. BTW, jumping used to do more damage at a higher weapon speed than karate. I think the jumping speed needs to be reduced drastically if this hasn't be fixed yet. -- Jan