[CF-Devel] polymorph - same old story...

dnh dnh at hawthorn.csse.monash.edu.au
Sat Jan 20 06:37:07 CST 2001


On Sat, 20 Jan 2001, Andreas Vogl wrote:

>
     
      Mark has tried to remove/reduce the worst effects of the 
     
     >
     
      polymorph-spell. Unfortunately, polymorph is still terribly
     
     >
     
      broken.
     
     
Indeed.
 
>
     
      Now that we have these god-relicts (Lythander's bow, etc),
     
     >
     
      players gather those with polymorph easily (since the value
     
     >
     
      of these items is null). Moreover, players are still able
     
     >
     
      to morph one artifact (like bonecrusher) into another.
     
     >
     
      No matter what we do, there will always be arches with low/medium
     
     >
     
      value that are *not* meant to be handed out to players freely.
     
     
This is exactly it. The first and most important is it must be taken off
rods, but the fact remains with abit of luck and a few spare dollars.. any
item can be gotten. That is not right, it should be removed from item
transformations.

>
     
      Again I ask you: Why don't we remove polymorph?
     
     
Because it is someones work and it seems unfair to do it, none the less I
agree it needs to be removed.

>
     
      "Balancing" polymorph will never fully work, forget it. And what
     
     >
     
      benefit does that spell add to the game anyways?
     
     >
     
      It's all just for a "certain cool effect". I would not miss it
     
     
Yeah, its a great idea... but the way CF works we can't implement it
easily. I second AVs opinion.

dnh


    
    


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