Guilds & Quests, was Re: [CF List] Too stupid...

Sean Michael Whipkey highway at cstone.net
Fri Jul 13 13:48:57 CDT 2001


Mark Wedel wrote:
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      2) Ability to learn advanced skills.  This would require changing the skill
     
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              stuff some, but maybe at level 10 you can learn 'melee weapons 2'
     
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              which gives an extra wc bonus, at level 20 you can learn
     
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              melee weapons 3, which gives extra dam or speedup, etc.  These
     
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              skills would replace the one before it.  This would allow more
     
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              differentiation between classes (as you can only belong to a guild
     
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              of your class, so a wizard could not go to the fighter guild to get
     
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              those).  IMO this would also help with balance - if certain classes
     
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              are seen to be too weak at certain levels in the game, make the
     
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              appropriate advanced skills for that level
     
     
Personally, I think that should happen from the beginning.  Otherwise,
most characters end up the same - "I have xx level wisdom, xx level
magic, and xx level physique."

The fighters should excel at fighting and get a difficulty, even at high
levels, at magic and prayer.  Clerics should have a bonus to prayer but
have problems with magic and fighting.  Dual class type characters, like
paladins, would have the advantage of doing well at multiple things but
will take longer to level up.

SeanMike

    
    


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