[CF List] race, profession, guild & titles

Michael Toennies michael.toennies at nord-com.net
Fri Jul 13 14:08:08 CDT 2001


I had collect some ideas as i build the editor (hm, as i write i saw that my
answers to marks editor notes hasn't come to list, i will remail then)


race, profession, guilds & titles

I want a similiar guild/race concept like in muds & rpgs. Means, that you
can change
your profession only at guilds.

You start then as "non profession" (or adventurer, but i don't like this
name).
After to join a guild, you are then a "black warrior", "priest of gorokh"
(instead of
only a follower of gorokh when you join his religion), "paladin of crown"
"archmages of bla"
and so on.

Different guilds can provide different status, spells, skills. etc. etc.
This concept is very often used by muds and even helps in single as in multi
player
gaming.

Nice is, that you can build of a tree system of guilds. Means you must be a
"warrior" of level 25
or higher and you must bring a demonslayer sword (means solved demon tower
quest) to join the
"paladin of light" guild. And so on. Other guilds can only be entered at the
ends of other quests.
Imagine the guildmaster of guild at the end of the ancient pupland quest...

guilds don't must be so different, is fun enough to run around as "XXX the
paladin of light".

This bring me to titles. I prefer to delete the title change cmd for
players. So, players only
get "real" titles in the game. Means a Lord then is really a lord and so on
= "Lord xxx the paladin of light". Don't underestimate this, it gives
playing a real nice note.

Guild then often comes with a message board, etc. etc.
Things like (player)guildmaster, etc. is part of the cummunity, apart of the
technical parts.

2.



    
    


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