Guilds & Quests, was Re: [CF List] Too stupid...

Mark Wedel mwedel at scruz.net
Sat Jul 14 17:11:22 CDT 2001


Jacek Konieczny wrote:
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      On Fri, Jul 13, 2001 at 11:44:24AM -0700, Mark Wedel wrote:
     
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      >  The one problem here is that with crossfire it gets trickier - if
     
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      > you give bonus exp, what skill category(s) does it go into?  If it
     
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      > just adds to the total exp, that becomes less useful, as most of what
     
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      > makes the character powerful is the actual skill levels, and not
     
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      > overall level.
     
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      It should be written in the map. The map designer should dicide, that
     
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      XXX quest should give A points to wisdom, B points to physical and C
     
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      points to agility for example. If the quest itself doesn't justify those
     
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      bonuses map designer can always add some story like "you found some
     
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      drawings on cave walls showing you secrets of ancient magic" for extra
     
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      magic exp.
     
     
 This may or may not work, depending on the map in nature.

 If like most maps right now, the map involves a lot of combat to solve, and a
fighter goes in, he may not really want that magic exp.

 OTOH, this can be adjusted based on the fact of who gives the character the
quest, and thus the reward.  If the quest giver is a fighter, then certainly it
will give things in the fighting exp category, if a wizard, then magic category,
etc.  And certainly many people may be willing to reward for the same quest, but
a character can only get one reward.  So for example, a party of a fighter,
cleric, and wizard could get the quest from various sources (priest in the
church, wizard in tavern, fighter in the guild), and when each goes back to the
appropriate person, they get exp in the matching category.

 Thus does mean that characters could improve experience categories they did not
use (maybe that fighter has no wisdom exp, and at his level (20) he doesn't want
to spend time use holy word on some kobolds.  Doing a quest for the priest may
give him 100,000 wisdom exp (it is say a level 20 quest), which brings the
character up to level 8 or something in wisdom - something high enough to at
least be somewhat useful for the level 20 stuff they are now doing.


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      Greets,
     
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              Jacek
     
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