On Fri, 20 Jul 2001, Chachkoff Yann wrote: > It is a feature most players like to play with. It may just be a little > useless toy, but since most people like it and because it does not require > lots of resources, I suppose letting it would not harm. It also solves the > debate : I want it / Remove it; so we can still have the nickname system for > those that find it fun to use alongside with a complex title system used for > guild entries, quests, etc. Makes sense. Presumably, you will want to make it clear what is the title the character has chosen, and what titles the character has earned. So if you get the title of 'retriever of the kings crown' for some quest, and a player decides to 'title' himself with that, it would be clear what title is really his and what is effectively a nickname. > Of course, it is obvious. That's why I suggested a "title" command, so they > are not displayed unless you really want to know what they are (much like the > list of known spells). Presumably, examining another player (via clicking on them) would show you all the titles they may have. I suppose also that if we allow characters to build monuments, the monument may list their titles. Otherwise, other than cosmetic/fun, do multiple titles have any real efect? I suppose you could have checkers check the characters title, but presuming they got the title from some source, just as easy to add an invisible object that contains the title as well as key for the inventory checker. All in all, this is probably not a hard thing to do, and probably no big reason not to do it. OTOH, if this is a feature most people don't care about or look at, there is then the question if it worth doing at all.