Le Vendredi 27 Juillet 2001 12:57, vous avez écrit : > Well, I compiled the client and server on Solaris without problems: > > ~ > uname -a > SunOS topaze 5.7 Generic_106541-02 sun4u sparc SUNW,Ultra-5_10 > ~ > gcc --version > 2.95.2 > I am interested to know more about the server compiled on SunOS/UltraSparc. Do you get warning messages when compiling ? Are the performances good ? > Great game, but for a 1.0.0 version it definitely needs polishing. The > basic features are all there; just the way to use them and the > intuitiveness needs to be improved IMO. > > BUGS/COMMENTS: > > - here's an error in a defaults file > Unknown display specication in /u/lohner/.crossfire/gdefaults, xpm I never seen this. Can you send a copy of your error message ? > > - if .crossfire doesnt exist, does it get created? I get errors like > Could not open ~/.crossfire/keys, trying to load global bindings > ...will it create this after a first run? No, it does not get created (not for me at last). > > - after the first character I played, none of my characters have ANY > melee weapons skils, no matter which race/type I pick! AAh, I need to > pick a type ( paladinl, etc.) before I can have any skill at all. > This needs to eb a a FAQ This seemed quite obvious. But if didn't guessed it, it must certainly go into the FAQ. > > - arrows never seem to get added to my arrow count when I pick them up. > Ah. They go in teh quiver (likce the sack). How do I put arrows NOT > in the quiver into it, and how do I select which ones I want to fire? To put arrows not in the quiver into it, open the quiver (just like a sack) and drop your arrows inside. > - I picked up a cloak once and it didn't appear in my inventory. Ah, > the sack. It should indicate how many items are in it (maybe in > parentheses?) so you see when something gets added to it. > AAh. When the sack is open you can put stuff into it. This needs to > be documented somewhere; else its confusing for newbies. I like the idea of indicating object numbers in the sack. Maybe you are the first to ask for that; I've never crossed that idea before. > - I don't like 'three shortswords'... make it '3 shortswords'. Easier > to read. Maybe, but I'm not sure. Some people prefer "three" instead of "3". > - keys are difficult to figure out. How the heck do you apply it to a > door??? It keeps hopping into my sack. I want to be able to click on > teh key, then apply and a direction. I can't open the beginner door! Simply put keys in your inventory, not in your sack (close the sack before grabbing it). It will be automagically used. > - graphically, the 'live' characters need to stand out more from the > items lying on the floor. I can't see when I'm being attacked > sometimes when clearing out an area! Do you play with XPM or PNG ? If XPM, try PNG instead, they are a little more clearer. > - gravestones seem to stick around for ever. Why? Expire them after a > certain number of turns/hours/ etc. Lots of items lying around (esp. > in hack-em-up areas) are useless, esp. if you can't eat them and can't > really make money off them. Orcs heads etc. They should rot and then > disappear Not that although gravestones are useless, orc heads are not (try alchemy). And they get erased when the map gets reset. > - if I can't save and quit everywhere, give me a PAUSE at least! > (otherwise it's hard to play at work :) Pause is quite impossible (remember that the game uses client-server and there may be many other people playing). > > > Good game though... can get addicting :) > > Nils.