[CF List] First trials
Chachkoff Yann
yann.chachkoff at mailandnews.com
Sat Jul 28 09:11:35 CDT 2001
Le Vendredi 27 Juillet 2001 12:57, vous avez écrit :
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Well, I compiled the client and server on Solaris without problems:
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~ > uname -a
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SunOS topaze 5.7 Generic_106541-02 sun4u sparc SUNW,Ultra-5_10
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~ > gcc --version
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2.95.2
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I am interested to know more about the server compiled on SunOS/UltraSparc.
Do you get warning messages when compiling ? Are the performances good ?
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Great game, but for a 1.0.0 version it definitely needs polishing. The
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basic features are all there; just the way to use them and the
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intuitiveness needs to be improved IMO.
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BUGS/COMMENTS:
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- here's an error in a defaults file
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Unknown display specication in /u/lohner/.crossfire/gdefaults, xpm
I never seen this. Can you send a copy of your error message ?
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- if .crossfire doesnt exist, does it get created? I get errors like
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Could not open ~/.crossfire/keys, trying to load global bindings
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...will it create this after a first run?
No, it does not get created (not for me at last).
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- after the first character I played, none of my characters have ANY
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melee weapons skils, no matter which race/type I pick! AAh, I need to
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pick a type ( paladinl, etc.) before I can have any skill at all.
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This needs to eb a a FAQ
This seemed quite obvious. But if didn't guessed it, it must certainly go
into the FAQ.
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- arrows never seem to get added to my arrow count when I pick them up.
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Ah. They go in teh quiver (likce the sack). How do I put arrows NOT
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in the quiver into it, and how do I select which ones I want to fire?
To put arrows not in the quiver into it, open the quiver (just like a sack)
and drop your arrows inside.
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- I picked up a cloak once and it didn't appear in my inventory. Ah,
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the sack. It should indicate how many items are in it (maybe in
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parentheses?) so you see when something gets added to it.
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AAh. When the sack is open you can put stuff into it. This needs to
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be documented somewhere; else its confusing for newbies.
I like the idea of indicating object numbers in the sack. Maybe you are the
first to ask for that; I've never crossed that idea before.
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- I don't like 'three shortswords'... make it '3 shortswords'. Easier
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to read.
Maybe, but I'm not sure. Some people prefer "three" instead of "3".
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- keys are difficult to figure out. How the heck do you apply it to a
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door??? It keeps hopping into my sack. I want to be able to click on
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teh key, then apply and a direction. I can't open the beginner door!
Simply put keys in your inventory, not in your sack (close the sack before
grabbing it). It will be automagically used.
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- graphically, the 'live' characters need to stand out more from the
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items lying on the floor. I can't see when I'm being attacked
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sometimes when clearing out an area!
Do you play with XPM or PNG ? If XPM, try PNG instead, they are a little more
clearer.
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- gravestones seem to stick around for ever. Why? Expire them after a
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certain number of turns/hours/ etc. Lots of items lying around (esp.
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in hack-em-up areas) are useless, esp. if you can't eat them and can't
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really make money off them. Orcs heads etc. They should rot and then
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disappear
Not that although gravestones are useless, orc heads are not (try alchemy).
And they get erased when the map gets reset.
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- if I can't save and quit everywhere, give me a PAUSE at least!
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(otherwise it's hard to play at work :)
Pause is quite impossible (remember that the game uses client-server and
there may be many other people playing).
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Good game though... can get addicting :)
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Nils.
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