[CF-Devel] Iso CF start phase

dnh dnh at hawthorn.csse.monash.edu.au
Sun Jun 10 08:32:22 CDT 2001


Hmm yeah I somewhat agree with AV here. Firstly Mich does spend alot of
time working on these projects and while we may not ALL agree with
everything. I think we all share a responsebility to assist and help other
members. 

In regards to the world map, I to agree with #2 for pretty much the same
reasons as AV. I really wanna see this premap loading stuff Mark >=).
While on the topic I always like the idea of random wandering monsters
around the world map.. what do you think... ?

In regards to splitting, crossfire is always splitting and reforming. We
split of the image libs, we split over ISO and it certainly doesn't
surprise me that we might differ over many many things to come. That is a
good thing. If everyone just agreed with everything the quality would
probably drop. People have to prove their ideas, not just say em. I will
put in that Mich has certainly shown us a thing or too and Mark doesn't
cease to amaze me with new lighting and client features.

ps. Mark.. njh's is getting somewhere with this binary tree based fog of
war stuff.

I don't invisage crossfire every going to the extremes of Angband though,
and it would certainly be a sad day if it did. Keep up the good work guys
>
     
     =)
     
     
dnh

On Sun, 10 Jun 2001, Andreas Vogl wrote:

>
     
      Mark W. wrote:
     
     >
     
     
     >
     
      > > I will now start to setup the arch, maps and server to ISO cf.
     
     >
     
      > > The Editor is ready for it.
     
     >
     
      > >
     
     >
     
      > > ** PLEASE don't touch the CVS until i do the release today or next day**
     
     >
     
      > >
     
     >
     
      > > I will use the CVS snapshot to do the client/server changes.
     
     >
     
      > > Because the script engine will included and i will make a windows
     
     >
     
      > > server/binary (with guile script) i will make some changes.
     
     >
     
      >
     
     >
     
      > I strongly disagree that CVS should be frozen for other updates in pretty
     
     >
     
      > much all cases.
     
     >
     
     
     >
     
      Look, he didn't demand a freeze, he just politely asked to wait one single
     
     >
     
      day before doing big checkins.
     
     >
     
     
     >
     
      > > [...]
     
     >
     
      > > I will setup the arch and maps in a way, we must touch every pieces to
     
     >
     
      > > transfer it to iso. The editor will have some commands to automate this,
     
     >
     
      > > for example a find & replace thing.
     
     >
     
      >
     
     >
     
      > I'm unclear what exactly this means.
     
     >
     
      >
     
     >
     
      > Non ISO support MUST REMAIN.  (or not, but if overhead view goes away, so
     
     >
     
      > might I).  I really really really dislike iso views for most games.  Yes,
     
     >
     
      > it looks nicer, but I find the playing of it a PITA. [...]
     
     >
     
     
     >
     
      I just wanted to say that I am very excited about the work Michael is
     
     >
     
      doing here. Sometimes I wish his work would get a little more appreciation.
     
     >
     
      I personally believe that iso-view is great and worth going for - As
     
     >
     
      it evens the way to smooth gameplay with tiles being almost not noticeable
     
     >
     
      (for example). All the great games like Starcraft, Diablo, Baldur's Gate
     
     >
     
      etc,
     
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      they all use iso for good reason.
     
     >
     
     
     >
     
      On the other hand, of course, I am also very grateful for the incredible
     
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      amount of time and work that Mark is donating to the CF project.
     
     >
     
      The CF project can only rise and shine as long as the dev-team is a team ;-)
     
     >
     
     
     >
     
      When I look at the Angband project (another roguelike), there's an
     
     >
     
      "angband", "bangband", "cangband", ..., "zangband" - And all are split-offs
     
     >
     
      from a formerly single project. I hope this will never happen to CF.
     
     >
     
     
     >
     
     
     >
     
      Andreas V.
     
     >
     
     
     >
     
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