[CF-Devel] [Bug 368] Changed - 'lock'-commands doesn't work
bugs at real-time.com
bugs at real-time.com
Sat Jun 16 23:22:55 CDT 2001
http://bugzilla.real-time.com/show_bug.cgi?id=368
*** shadow/368 Wed May 30 04:53:43 2001
--- shadow/368.tmp.30834 Sat Jun 16 23:22:55 2001
***************
*** 4,11 ****
| Bug #: 368 Product: Crossfire |
| Status: NEW Version: CVS |
| Resolution: Platform: PC |
! | Severity: normal OS/Version: Linux |
! | Priority: P2 Component: server |
+----------------------------------------------------------------------------+
| Assigned To:
crossfire-devel at lists.real-time.com
|
| Reported By:
gour at mail.ru
|
--- 4,11 ----
| Bug #: 368 Product: Crossfire |
| Status: NEW Version: CVS |
| Resolution: Platform: PC |
! | Severity: minor OS/Version: Linux |
! | Priority: P4 Component: server |
+----------------------------------------------------------------------------+
| Assigned To:
crossfire-devel at lists.real-time.com
|
| Reported By:
gour at mail.ru
|
***************
*** 22,24 ****
--- 22,33 ----
WBR
Gour
+
+ ------- Additional Comments From
mwedel at scruz.net
2001-06-16 23:22 -------
+ This is a client/documentation issue. The unix clients do support locking items
+ via mouse/shift key combination. If players want to be able to use extended
+ text commands to lock entries, this should be added to the client, but IMO most
+ people will probably prefer the the mouse method instead.
+
+ While the server may have support for 'marking' objects, that is really a left
+ over and is something the client should do.
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