[CF-Devel] client issues

Preston Crow crow at bear.cs.dartmouth.edu
Thu Mar 22 09:43:11 CST 2001


>
     
      I'm sorry if I'm sounding like a broken record, but always always always
     
     >
     
     include the relevant versions of the client and server.
     
     
Sorry.  I'm running from CVS.  I just updated yesterday, but I didn't
retest everything, so the code I was running was a week or two old.


>>
     
      There's a problem with squares with many items.  It's not as bad as it used
     
     >>
     
      to be (the corrupted item list is a thing of the past), but there is still
     
     >>
     
      a problem.  If you have a very large pile of items, it will cause the
     
     >>
     
      client to disconnect.  Since it saves you on the same square, you can't
     
     >>
     
      play that character again until the map resets.  I'm not sure what the
     
     >>
     
      threshold is.  I also found that I was able to move to a square with a
     
     >>
     
      bunch of unidentified items, and it didn't start disconnecting me until I
     
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      hit my macro key for all my identification skills (it disconnected when it
     
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      got to smithery, and most of the items were weapons).
     
     
>
     
     It would help to get a rough idea.  Are talking 100 items?  50 items?
     
     
We're talking hundreds of items.  Imagine sitting braced killing skeletons
for an hour, then stepping on the pile of objects.

>
     
     IS the disconnect because the server crashed, or is it purely a client issue?
     
     
The server did not crash.  I could, as another character, go to the same
map, select pickup mode 4 (pickup all), and run over the pile.  The client
would disconnect, but if I was lucky, I could reconnect, and find that I
had picked up all I could carry, and I had moved on past the pile.

>
     
     If you have access to the server, that also then means you have access to the
     
     >
     
     map causing troubles, which would be very valuable in debugging this.
     
     
Yes, I can save a copy of a temporary map that demonstrates this error.

Let me know where to send it, and I'll generate one and get it to you.

--PC

    
    


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