[CF-Devel] client issues
Preston Crow
crow at bear.cs.dartmouth.edu
Thu Mar 22 09:43:11 CST 2001
>
I'm sorry if I'm sounding like a broken record, but always always always
>
include the relevant versions of the client and server.
Sorry. I'm running from CVS. I just updated yesterday, but I didn't
retest everything, so the code I was running was a week or two old.
>>
There's a problem with squares with many items. It's not as bad as it used
>>
to be (the corrupted item list is a thing of the past), but there is still
>>
a problem. If you have a very large pile of items, it will cause the
>>
client to disconnect. Since it saves you on the same square, you can't
>>
play that character again until the map resets. I'm not sure what the
>>
threshold is. I also found that I was able to move to a square with a
>>
bunch of unidentified items, and it didn't start disconnecting me until I
>>
hit my macro key for all my identification skills (it disconnected when it
>>
got to smithery, and most of the items were weapons).
>
It would help to get a rough idea. Are talking 100 items? 50 items?
We're talking hundreds of items. Imagine sitting braced killing skeletons
for an hour, then stepping on the pile of objects.
>
IS the disconnect because the server crashed, or is it purely a client issue?
The server did not crash. I could, as another character, go to the same
map, select pickup mode 4 (pickup all), and run over the pile. The client
would disconnect, but if I was lucky, I could reconnect, and find that I
had picked up all I could carry, and I had moved on past the pile.
>
If you have access to the server, that also then means you have access to the
>
map causing troubles, which would be very valuable in debugging this.
Yes, I can save a copy of a temporary map that demonstrates this error.
Let me know where to send it, and I'll generate one and get it to you.
--PC
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