> I'm sorry if I'm sounding like a broken record, but always always always > include the relevant versions of the client and server. Sorry. I'm running from CVS. I just updated yesterday, but I didn't retest everything, so the code I was running was a week or two old. >> There's a problem with squares with many items. It's not as bad as it used >> to be (the corrupted item list is a thing of the past), but there is still >> a problem. If you have a very large pile of items, it will cause the >> client to disconnect. Since it saves you on the same square, you can't >> play that character again until the map resets. I'm not sure what the >> threshold is. I also found that I was able to move to a square with a >> bunch of unidentified items, and it didn't start disconnecting me until I >> hit my macro key for all my identification skills (it disconnected when it >> got to smithery, and most of the items were weapons). > It would help to get a rough idea. Are talking 100 items? 50 items? We're talking hundreds of items. Imagine sitting braced killing skeletons for an hour, then stepping on the pile of objects. > IS the disconnect because the server crashed, or is it purely a client issue? The server did not crash. I could, as another character, go to the same map, select pickup mode 4 (pickup all), and run over the pile. The client would disconnect, but if I was lucky, I could reconnect, and find that I had picked up all I could carry, and I had moved on past the pile. > If you have access to the server, that also then means you have access to the > map causing troubles, which would be very valuable in debugging this. Yes, I can save a copy of a temporary map that demonstrates this error. Let me know where to send it, and I'll generate one and get it to you. --PC