I'm in favor of disabling polymorph entirely for 1.0. We can repair it after v. 1.0. PeterM > Could we do something about polymorph please? > > Here's a list of monsters we had in newbie maps after a player was fooling > around with a heavy rod of polymorph (level 22): > Dave > Lord Eureca > Evil Master (two different ones, the human one and the skull-like one) > Ologh-hi > > I do now want these monsters in low-level maps killing newbies because of > some idiot.... > > > Phil > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel