Transportation objects (Was: Re: [CF-Devel] Future crossfire changes/projects)

dnh dnh at hawthorn.csse.monash.edu.au
Wed May 16 19:06:05 CDT 2001


Hmm actually I would like to see multiple race support. So a monster could
be both animal and dragon.. or undead and dragon. Shouldn't be to hard to
implement, but it would make for cool classifications, undead dragon..
Were creatures.. the possibilties are endless =)

dnh

On Wed, 16 May 2001, Philipp Currlin wrote:

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      > I don't see *that* much a problem with abuses. For example, if we allowed
     
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      > boats to cross water, the player might be able to reach places impossible
     
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      > to reach before; however, if we wanted to *prevent* that, we can simply
     
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      > add rough waters or deep waters that the player cannot cross safely (or
     
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      > cannot cross at all). Ditto with flying objects, such as riding dragons,
     
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      > we can have very high mountains with strong winds that prevent the player
     
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      > from crossing them.
     
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      I could think of adding either a completely new floor-tile here, or modifying 
     
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      the existing ones to something like:
     
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      allow_horses 1
     
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      allow_dragons 1
     
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      or similar on water:
     
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      allow_boat 1
     
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      Then it would be up to the mapmaker if transports were allowed. And we 
     
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      wouldn't have to modify the maps. Then players could "carry" their transports 
     
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      around but wouldn't be able to use them unless that was allowed on the 
     
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      particular map/tile.
     
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      Especially on a new world map with much larger dimensions I think 
     
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      transports would be really nice.
     
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      Phil
     
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