Mike Poincki wrote: > > > ** soundtracks > > > (** video clips / cut scenes / stills? -> who would > > > be able to produce them ?) > > And at least in the last two, how do you distribute them? Even > > soundtracks would need to get professionally produced (otherwise, > > you almost certainly run into copyright issues). > > I don't really get what you mean about copyright issues > > did you ever play megazeux? www.modarchive.com has thousands of songs, and > I remember that people used to go there (probably still do, I'm not part > of the mzx scene much anymore), take songs that had no copyright/license > issues, and use them in their megazeux games. so if we built mod support > into crossfire, we could do that, or just have somebody write some music > specifically for the game Ambient/background sounds is one of the things that I would love to have in crossfire. And Mike is right, there's tons of free music. Available in all kinds of musicfile-formats. While these songs are not exactly what I would play on my next home-party, they are perfectly suited as ambient/background sounds. You can find free music that is a lot better than the stuff you hear in professional games. In my opinion, background music makes for a completely different gaming experience. I still have the music themes from crappy old nintendo console-games in my head. Music is the final piece of an RPG that makes you forget the rest of the world while playing. For the dynamic sound effects (spell sounds etc), the ones included in the dxclient from MichToen are already pretty good. Again, there are huge databases with free sound effects. "Cut scenes" are another thing that would greatly enhance CF, by adding much more flair to quests and stories. I hope this will go hand in hand with scripting abilities of NPCs. Simply allow NPCs to perform scripted movement, talk etc. Then the player can be frozen for a moment to watch the actions. Or maybe the player can even take part in the scene, being controlled by the script for a moment. Andreas V.