[CF-Devel] crossfire sound

Mike Ponicki sniper at citilink.com
Thu May 17 14:04:53 CDT 2001


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      Ambient/background sounds is one of the things that I would love to have
     
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      in crossfire. And Mike is right, there's tons of free music. Available
     
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      in all kinds of musicfile-formats. While these songs are not exactly
     
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      what I would play on my next home-party, they are perfectly suited
     
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      as ambient/background sounds. You can find free music that is a lot
     
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      better than the stuff you hear in professional games.
     
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      In my opinion, background music makes for a completely different
     
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      gaming experience. I still have the music themes from crappy old
     
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      nintendo console-games in my head. Music is the final piece of an
     
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      RPG that makes you forget the rest of the world while playing.
     
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      For the dynamic sound effects (spell sounds etc), the ones included in
     
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      the dxclient from MichToen are already pretty good. Again, there are
     
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      huge databases with free sound effects.
     
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      "Cut scenes" are another thing that would greatly enhance CF, by adding
     
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      much more flair to quests and stories. I hope this will go hand in hand
     
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      with scripting abilities of NPCs. Simply allow NPCs to perform scripted
     
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      movement, talk etc. Then the player can be frozen for a moment to
     
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      watch the actions. Or maybe the player can even take part in the scene,
     
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      being controlled by the script for a moment.
     
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     Has anyone else here played Megazeux, or at the very least, ZZT?

Both games had a very simple scripting language (Robotic in MZX, ZZT-OOP
in ZZT). Simple yes, but you could do ANYTHING you wanted with it (not so
much in ZZT, but definately in MZX). I mean, the base graphics in MZX were
overhead. But people made platformers, shooters, racing games etc. out of
MZX. You could even make your own characters, palettes, etc, then load
them at any time, so you could do elaborate sunsets by changing palettes,
awesomely detailed characters etc.

People also tried to make RPG's, but MZX was very limited, since it was
designed to be flexible, not just to make RPG's with. (doing HUD-style
menus was possible, but difficult to maintain, and very slow rendering).

Well, if we incorporated some sort of simple scripting language into
Crossfire, imagine what we could do with the board design- it'd be
awesome. I'm not saying we'd make side-scrolling boards or anything (I
guess maybe somehow people could if they were really creative) , but we
could easily create very complex quest boards and have the flexibility to
do almost anything.

I'd really suggest downloading Megazeux
(
     
     http://sourceforge.net/projects/megazeux/
     
     ) if you've got time, and just
mess around with the board editor for maybe an hour or two, get the hang
of the basics of the scripting language. Then you'll see how perfectly
this feature would fit into crossfire, it's a perfect fit.

-Sniper
     
     sniper at citilink.com
     
     
    


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