[CF-Devel] Future crossfire changes/projects

Mark Wedel mwedel at scruz.net
Thu May 17 23:50:59 CDT 2001


Sean Michael Whipkey wrote:
>
     
      It'd also encourage players to save more, especially if the characters
     
     >
     
      got fatigues if they didn't "sleep".  Then again, how would you handle
     
     >
     
      sleep?  I like to play all day at work (hey, I work for the state) and
     
     >
     
      would hate it if I had to not play for a while so my character rested.
     
     
 I think that is the biggest problem.  
The fact that the game is real-time means that you just can't spin the clock
forward to the next morning when the characters sleep.  

 Now there could be advantages to resting - ie, if your sleeping in a bed,
perhaps you don't see your surroundings, but your hp and sp go up faster.  OTOH,
in many cases, it goes up so quickly that it probably would not be worth finding
a place to sleep.

 Now you could do something a little different but related - certain races get
penalties/bonuses depending on time of day.  wraiths would not like to be
outdoors during the day, so have some negative.  This could get related to other
factors - dwarves would just not like to be outdoors, but would like to be
underground, elves the reverse of that, etc.

    
    


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